


Autodesk 3dmax 9: Transition
COURSE OUTLINE
- Modeling 1
- Animation 1
- Rendering 1
- Special Effects 1
- Design 1
- Labs
- Modeling 2
- Animation 2
- Rendering 2
- Paint effects
- MEL
- Labs
- Modeling 3
- Animation 3
- Rendering 3
- Portfolio and Business Practice
- Particles & Dynamics
- Labs
The objective of the program is to enable the student to perform the following tasks:
- Learn how to create basic facial animation and lip-syncing techniques:
- Learn applied skills in creating, styling and controlling the animation of fur, cloth and soft bodies as enhancements to their characters
- Learn techniques of adding progressively refined movements to convey individual personality and behavior including effective character interactions
- Create stylish animations through well planned use of staging, anticipation, exaggeration and follow through, producing character performances that convey individual expression, mood, personality and style
- Create realistic looking materials and lighting effects plus use cameras to produce final rendered images of their animated scenes
- Use of 3D software using both software vendor designed projects
- Use workflow fundamentals of creating special effects requiring dynamic simulations
- Communication, professional skills and industry practices
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